Showing posts with label adobe air. Show all posts
Showing posts with label adobe air. Show all posts

Monday, September 26, 2011

Adobe launches Flash Player 11 and AIR3.

WorldWide Tech & Science. Francisco De Jesús.


Adobe announced its Flash Player 11 and AIR 3 releases, which it said will enable “the next generation of immersive application experiences across devices and platforms including Android, Apple iOS (via AIR), BlackBerry Tablet OS, Mac OS, Windows, connected TVs and other platforms.”

Adobe is positioning Flash/AIR as a tool for developers to create cross-platform content and apps, against a backdrop of growing support for HTML5 as a tool to do the same.

In a statement, the company said that “dozens of new features…allow developers to deliver a new class of gaming and premium video experiences, as well as sophisticated, data-driven applications with back-end systems integration across devices, including iPhone and iPad via AIR.”

Likely to be of interest to mobile developers will be “AIR Native Extensions,” which will enable apps built with the Adobe technology to access device features including vibration control, magnetometers, light sensors, dual-screens, NFC and others. This will also enable developers to more deeply integrate AIR apps with “other business software.”

The update includes support for accelerated 2D and 3D graphics, which can enable “1,000 times faster rendering performance” over Flash Player 10 and AIR 2. Currently this is in a “pre-release” stage for mobile devices, with Adobe stating that “a production release for mobile platforms is expected in the near future.”

Developers can also package the AIR runtime with applications, in order to simplify the installation process for platforms including Android, Windows and Mac OS, in addition to iOS. This will remove the need for AIR to be installed separately, as is currently the case.

Mobile social gaming company GREE said that it will become “one of the first companies to adopt the latest version of Adobe Flash Player and Adobe AIR.” It said that “starting this fall,” it will begin formally offering the AIR 3 plugin to its development partners, enabling them to “easily embed the functions provided by the GREE SDK into AIR-based applications.”

The technologies will be publicly available early next month. Flash Builder and Flex, the company’s open-source framework for building mobile, web and desktop apps, will offer support for the new features in an upcoming release “before the end of the year.”

Monday, November 1, 2010

Android : Enterprise Adobe Air Applications for Android

In this video, Senior Evangelist Ron Nagy demonstrates how Adobe AIR for Android can benefit the Enterprise with a highly dynamic employee directory app that works equally well across desktop and mobile.

Friday, October 8, 2010

Developers: Adobe AIR for Android

Adobe AIR for Android

Adobe AIR Adobe® AIR® will let you publish ActionScript 3 projects to run as native applications (.apk) for the Android OS. These AIR applications can be delivered to Android devices through Android application stores such as the Android Market.

Developers can write new code or reuse existing web content to build AIR applications for the Android OS. Because the source code and assets are reusable across the Flash Platform runtimes, Adobe AIR and Flash Player, it also gives developers a way to more easily target other mobile and desktop environments.
Sign-up now to participate in the AIR for Android prerelease program

If you are developer you can find video demos  and full information of this developing adobe air apps program on this link: http://labs.adobe.com/technologies/air2/android/

Monday, September 27, 2010

RIM’s new BlackBerry Tablet OS Supports Both Adobe AIR and Flash Player



Today at BlackBerry Developer Conference in San Francisco, RIM unveiled BlackBerry PlayBook and BlackBerry Tablet OS, which will come integrated with Flash Player 10.1, Adobe AIR as well as Adobe Reader. It is important to note that not just apps but the browser and apps launcher, essentially the entire UI of the BlackBerry Tablet OS are all built on Adobe AIR.

It is great news for the Flash Platform developers who will be able to create new AIR apps that can take advantage of new UI controls and system extensions of the upcoming BlackBerry Tablet OS, repackage their existing AIR apps easily for the new Tablet OS, and distribute them through BlackBerry App World.
RIM will be making the BlackBerry Tablet OS SDK available in the coming weeks. The SDK contains necessary component packages, UI libraries, extensions to Adobe Flash Builder and Flash Professional, packager tool, code signing tool, and simulator needed to test, simulate, develop, package and sign AIR apps that will on the BlackBerry Tablet OS. Developers can sign up for an Early Access Program to get the SDK at http://bit.ly/bbtabos

A new version of Adobe AIR SDK will also be made available on Adobe Labs in the coming weeks. In the meantime, developers can begin learning about ActionScript development using Adobe Flash Builder at http://www.adobe.com/go/bbtabos. Stay tuned for more news at Adobe MAX in Los Angeles on October 23-27.

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