Ubitus, a provider of software platforms for fixed-mobile convergence (FMC) applications, has demonstrated its GameCloud solution on LTE network on the launch event of NTT DOCOMO’s LTE network. The GameCloud solution enables any major terminal devices with video streaming capability to play with any games, including PC games, online 3D games, social network games, etc. The bandwidth and network capability of LTE network enhance the user experience with dynamically adjustable streaming rate and seamless user interaction that has brought cloud gaming technology to the next level.
"The mobile gaming revenue is estimated to skyrocket to $11.4 billion worldwide by 2014, according to Gartner. With the demonstration today, we are set for a strong start to become a key player in this blooming market by working hand in hand with major service operators in developed countries to introduce the most exciting services and impeccable customer experience to the market." said Wesley Kuo, CEO of Ubitus.
The GameCloud technology specializes in rendering games that require heavy graphic computing on the server cloud and process the game media into streaming video. The enhanced streaming protocol allows mobile devices with a thin client to interactively control the application/game remotely through a dynamically-rendered control User Interface. According to company, Under the LTE network, Ubitus GameCloud can work smoothly with minimum latency by reducing server multimedia and device process time and increase the concurrency rate on each serve and therefore, reduce the operational cost significantly to achieve economy of scope. The scalable architecture allows easy deployment on wired and wireless network and effortless integration with any billing systems
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